Commit Graph

38 Commits

Author SHA1 Message Date
Joel Challis 1ed03f498f Remove userspace keymaps (#22544) 2023-11-27 05:36:45 +11:00
James Young a7afa58fb6 YMDK Melody96 Break-Up (#22121) 2023-09-24 22:39:18 -07:00
James Young f8884640b0 YMDK Melody96 Matrix Touch-Up (#22113)
* Correct layout/matrix diagram

Correct swapped designations for ANSI Backslash and ANSI Enter keys.

[docs]

* Correct matrix data

Correct the matrix data for:

  - `LAYOUT_all`
  - `LAYOUT_96_ansi`
  - `LAYOUT_96_ansi_splitbs`

which all had the matrix positions for ANSI Backslash and ANSI Enter swapped.

[bugfix]

* Implement `LAYOUT_hotswap` directly

Implement `LAYOUT_hotswap` as its own layout, instead of aliasing it to
`LAYOUT_96_ansi`.

[bugfix]

* Specify primary support for Soldered PCBs

Current version of codebase primarily supports Soldered PCBs.

[enhancement] [docs]
2023-09-24 00:57:08 -07:00
Duncan Sutherland 16ad362e67 amend 96_(ansi|iso) community_layouts in keyboards/ (#22066) 2023-09-20 03:38:36 -07:00
Ryan 023d644bb6 Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

* Move RGBLight animations to data driven, D

* Move RGBLight animations to data driven, E

* Move RGBLight animations to data driven, F

* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

* Move RGBLight animations to data driven, J

* Move RGBLight animations to data driven, K

* Move RGBLight animations to data driven, L

* Move RGBLight animations to data driven, M

* Move RGBLight animations to data driven, N

* Move RGBLight animations to data driven, O

* Move RGBLight animations to data driven, P

* Move RGBLight animations to data driven, Q

* Move RGBLight animations to data driven, R

* Move RGBLight animations to data driven, S

* Move RGBLight animations to data driven, T

* Move RGBLight animations to data driven, U

* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
Ryan 4ae9bfd17a Move RGBLIGHT_HUE/SAT/VAL_STEP to data driven (#21292)
Co-authored-by: Nick Brassel <nick@tzarc.org>
2023-06-24 17:37:54 +10:00
Ryan b1783db4ea Move RGBLED_NUM to data driven (#21278) 2023-06-18 14:39:07 +10:00
Nick Brassel 5faa23d54c Keymap introspection for combos. (#19670) 2023-05-15 22:27:37 +10:00
Ryan 47966dc2a6 Migrate rgblight.pin and RGB_DI_PIN to ws2812.pin (#20303) 2023-04-06 18:00:54 +10:00
Ryan 6847dba8af Move 75% and 96% layouts to data driven (#20289) 2023-04-05 15:48:37 +10:00
Ryan ad625e7c06 Remove RGB_DI_PIN ifdefs (#20218) 2023-03-23 21:38:01 +11:00
Ryan 02ccc50e60 Remove more empty headers (#20155) 2023-03-17 14:02:04 +11:00
Ryan cf5e9d172d Fix layout macro keys with no matrix position (#20033) 2023-03-13 23:02:03 +11:00
Ryan 23c365b023 Move matrix config to info.json, part 1 (#19985) 2023-03-05 22:53:52 +00:00
Ryan 314f6c1ddb Move backlight config to data driven (#19910) 2023-02-26 08:37:57 +11:00
Ryan 2da0827d4f Remove matrix size defines (#19581) 2023-02-17 16:08:25 +11:00
Ryan f4ba17c4a0 Move LED indicator config to data driven (#19800) 2023-02-17 13:14:29 +11:00
Ryan d784f78bd0 Move Bootmagic config to data driven (#19860) 2023-02-17 08:49:49 +11:00
Ryan f9aeea64c1 Migrate MCU and BOOTLOADER to data-driven (#19529) 2023-02-08 18:41:46 +11:00
Ryan ebb512db82 Debounce defines cleanup (#19742)
* Clean up `DEBOUNCE` in config.h, 0-9

* Clean up `DEBOUNCE` in config.h, A

* Clean up `DEBOUNCE` in config.h, B

* Clean up `DEBOUNCE` in config.h, C

* Clean up `DEBOUNCE` in config.h, D

* Clean up `DEBOUNCE` in config.h, E

* Clean up `DEBOUNCE` in config.h, F

* Clean up `DEBOUNCE` in config.h, G

* Clean up `DEBOUNCE` in config.h, H

* Clean up `DEBOUNCE` in config.h, handwired

* Clean up `DEBOUNCE` in config.h, I

* Clean up `DEBOUNCE` in config.h, J

* Clean up `DEBOUNCE` in config.h, K

* Clean up `DEBOUNCE` in config.h, L

* Clean up `DEBOUNCE` in config.h, M

* Clean up `DEBOUNCE` in config.h, N

* Clean up `DEBOUNCE` in config.h, O

* Clean up `DEBOUNCE` in config.h, P

* Clean up `DEBOUNCE` in config.h, Q

* Clean up `DEBOUNCE` in config.h, R

* Clean up `DEBOUNCE` in config.h, S

* Clean up `DEBOUNCE` in config.h, T

* Clean up `DEBOUNCE` in config.h, U

* Clean up `DEBOUNCE` in config.h, V

* Clean up `DEBOUNCE` in config.h, W

* Clean up `DEBOUNCE` in config.h, X

* Clean up `DEBOUNCE` in config.h, Y

* Clean up `DEBOUNCE` in config.h, Z

* Remove default debounce from info.json

* Migrate non-default debounce to info.json
2023-02-03 19:19:58 +00:00
Nick Brassel f6dd8dea2e Remove usages of config_common.h from config.h files. (#19714) 2023-01-31 06:03:30 +11:00
Ryan b727434391 Remove commented out backlight config & stray "backlight levels" (#19703) 2023-01-28 15:42:44 +00:00
Nick Brassel 219afaba42 Reworked backlight keycodes. (#18961)
Co-authored-by: Ryan <fauxpark@gmail.com>
2022-11-06 08:11:59 +11:00
Ryan fe18df9d41 Normalise Dynamic Macro keycodes (#18939)
* `DYN_REC_START1` -> `QK_DYNAMIC_MACRO_RECORD_START_1`

* `DYN_REC_START2` -> `QK_DYNAMIC_MACRO_RECORD_START_2`

* `DYN_MACRO_PLAY1` -> `QK_DYNAMIC_MACRO_PLAY_1`

* `DYN_MACRO_PLAY2` -> `QK_DYNAMIC_MACRO_PLAY_2`

* `DYN_REC_STOP` -> `QK_DYNAMIC_MACRO_RECORD_STOP`

* Update docs
2022-11-03 23:01:06 +00:00
Ryan 5974d989fe Normalise Unicode keycodes (#18898)
* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV`

* `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*`

* `UC_MAC` -> `UNICODE_MODE_MACOS`

* `UC_LNX` -> `UNICODE_MODE_LINUX`

* `UC_WIN` -> `UNICODE_MODE_WINDOWS`

* `UC_BSD` -> `UNICODE_MODE_BSD`

* `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE`

* `UC_EMACS` -> `UNICODE_MODE_EMACS`

* `UC__COUNT` -> `UNICODE_MODE_COUNT`

* `UC_M_MA` -> `UC_MAC`

* `UC_M_LN` -> `UC_LINX`

* `UC_M_WI` -> `UC_WIN`

* `UC_M_BS` -> `UC_BSD`

* `UC_M_WC` -> `UC_WINC`

* `UC_M_EM` -> `UC_EMAC`

* Docs

* Update quantum/unicode/unicode.h
2022-10-31 21:15:12 +00:00
Ryan efe520645e Normalise Combo keycodes (#18877) 2022-10-27 13:59:58 +01:00
Ryan 4f3af09209 Remove legacy fauxclicky and unicode keycodes (#18800) 2022-10-21 21:43:55 +01:00
Ryan 1cb1a5a374 Remove legacy Grave Escape keycodes (#18787) 2022-10-20 18:04:11 -07:00
Ryan 74223c34a9 Remove legacy keycodes, part 6 (#18740)
* `KC_RSHIFT` -> `KC_RSFT`

* `KC_RCTRL` -> `KC_RCTL`

* `KC_LSHIFT` -> `KC_LSFT`

* `KC_LCTRL` -> `KC_LCTL`
2022-10-16 14:14:40 +01:00
Ryan 5e4b076af3 Remove legacy keycodes, part 5 (#18710)
* `KC_SLCK` -> `KC_SCRL`
* `KC_NLCK` -> `KC_NUM`
2022-10-15 22:29:43 +01:00
Drashna Jaelre f0da486fab Remove RGBLIGHT_ANIMATION and clean up effect defines for R-Z (#18728) 2022-10-15 09:55:53 -07:00
Jeff Epler 9632360caa Use a macro to compute the size of arrays at compile time (#18044)
* Add ARRAY_SIZE and CEILING utility macros

* Apply a coccinelle patch to use ARRAY_SIZE

* fix up some straggling items

* Fix 'make test:secure'

* Enhance ARRAY_SIZE macro to reject acting on pointers

The previous definition would not produce a diagnostic for
```
int *p;
size_t num_elem = ARRAY_SIZE(p)
```
but the new one will.

* explicitly get definition of ARRAY_SIZE

* Convert to ARRAY_SIZE when const is involved

The following spatch finds additional instances where the array is
const and the division is by the size of the type, not the size of
the first element:
```
@ rule5a using "empty.iso" @
type T;
const T[] E;
@@

- (sizeof(E)/sizeof(T))
+ ARRAY_SIZE(E)

@ rule6a using "empty.iso" @
type T;
const T[] E;
@@

- sizeof(E)/sizeof(T)
+ ARRAY_SIZE(E)
```

* New instances of ARRAY_SIZE added since initial spatch run

* Use `ARRAY_SIZE` in docs (found by grep)

* Manually use ARRAY_SIZE

hs_set is expected to be the same size as uint16_t, though it's made
of two 8-bit integers

* Just like char, sizeof(uint8_t) is guaranteed to be 1

This is at least true on any plausible system where qmk is actually used.

Per my understanding it's universally true, assuming that uint8_t exists:
https://stackoverflow.com/questions/48655310/can-i-assume-that-sizeofuint8-t-1

* Run qmk-format on core C files touched in this branch

Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
2022-08-30 10:20:04 +02:00
Joel Challis bbc3bc55f2 RESET -> QK_BOOT user keymaps (#17940) 2022-08-21 23:55:30 +01:00
Nick Brassel 154d35ac14 Remove UNUSED_PINS (#17931) 2022-08-06 23:23:35 +10:00
Ryan fb19e14048 Move keyboard USB IDs and strings to data driven: Y (#17926) 2022-08-06 18:52:13 +10:00
Ryan Skidmore 9a587275cf keyboards: fix malformed info.json files (#17292) 2022-06-02 17:50:08 +01:00
Joel Challis b7771ec25b RESET -> QK_BOOT default keymaps (#17037) 2022-05-15 20:26:27 +01:00
peepeetee 314865f833 move melody96 to ymdk vendor folder (#15680)
Co-authored-by: Nick Brassel <nick@tzarc.org>
2022-04-20 05:19:16 +10:00